Sato ended the interview expressing a willingness to explore more genres in the future after the success of the JRPG-themed Yakuza: Like A Dragon.ġ Comment SEGA Talk Podcast #46: Binary Domain (2012) However, Sato added “if anything, Ghost of Tsushima has helped Western gamers become more interested in samurai, so I should think of it as now is a more opportune time to release these titles.” Sato said that he had wanted to remaster the two games long before Ghost of Tsushima, but remastering Yakuza 2-5 was the priority and they missed the opportunity. Sato also cited the success of Ghost of Tsushima as a good reason for releasing remastered versions of the samurai era Yakuza Kenzan and Ishin in the West. Sato, who directed the game, said he personally would like to see it remastered and in doing so he would “make a few changes” and “redo some parts”. It's a shame that the game flows so badly - the artificial intelligence of your teammates just isn't acceptable for a squad based game in 2012.īuried here is a good game that plays like it has been released far too soon.In an interview with French website GameBlog, Yakuza series producer Daisuke Sato spoke about his desire to remaster 2012’s Binary Domain. The environment and robots look great - boss robots are especially impressive. If you have a microphone, there are voice commands, but this doesn't work great and feels like a gimmick. Unlike in Mass Effect 3, where a teammate will move if you want their cover, in Binary Domain you will just have to go somewhere else. Their speach, while well acted, is often nonsensical, and they often get in your line of sight. Your teammates are what really spoil Binary Domain. Shoot a robot's legs and it will drag itself toward you, for example. When you're fighting a wave of oncoming robots, it can be easy to forget the flaws of the game, as the shooting is good, and the enemies react well to being shot. Binary Domain has a satisfying arcade feel to it, and the movement of your character and the weaponry is excellent.
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